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- on exitFrame
- global timer, timer2, timer3, CentreImageAnimCheck, timer4, tickstore
- quitbutton()
- idbutton()
- bebutton()
- timebutton()
- lifegames()
- superrandomgenerator()
- if the visible of sprite 28 = 1 then
- set x to random(100)
- if x >= 70 then
- set the visible of sprite 42 to 1
- else
- set the visible of sprite 42 to 0
- end if
- else
- set the visible of sprite 42 to 0
- end if
- if the visible of sprite 10 = 1 then
- if timer = 0 then
- startTimer()
- set timer to 1
- end if
- if the timer >= 180 then
- startTimer()
- set the visible of sprite 10 to 1
- go(24)
- end if
- else
- set timer to 0
- end if
- if the visible of sprite 28 = 1 then
- if timer2 = 0 then
- startTimer()
- set timer2 to 1
- end if
- if the timer >= 180 then
- startTimer()
- set the visible of sprite 28 to 1
- set the visible of sprite 42 to 1
- go(23)
- end if
- else
- set timer2 to 0
- end if
- if the visible of sprite 15 = 1 then
- if timer3 = 0 then
- startTimer()
- set timer3 to 1
- end if
- if the timer >= 180 then
- startTimer()
- set the visible of sprite 15 to 1
- go(22)
- end if
- else
- set timer3 to 0
- end if
- if CentreImageAnimCheck = 1 then
- if timer4 = 0 then
- set tickstore to the ticks
- set timer4 to 1
- end if
- if the ticks >= (tickstore + 300) then
- repeat with n = 60 down to 46
- set the visible of sprite n to 0
- set CentreImageAnimCheck to 0
- set tickstore to 0
- end repeat
- end if
- else
- set timer4 to 0
- end if
- go(the frame)
- end
-